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IU IST R626


Personal Instructional Theory

Personal Instructional Theory

In laying out my personal instructional theory, I set for myself the following goal which Reigeluth (1999) presents in Chapter 1 as the objective for every instructional design theory:

To offer methods of instruction for given situations based upon the desired instructional outcomes and conditions.

As it is impossible to define every learning situation, I present my instructional framework in the context of out two possible situations with very different outcomes and conditions. I term the first a “Learn This” scenario on one end of the spectrum and an “Explore This” scenario on the opposite end. By framing my theory within these two examples with vastly different desired outcomes and conditions, I am able to demonstrate the application of my chosen instructional methods across situations.

Games: Facilitated Online

Here is a recap of a Framegame (by Thiagi) that I conducted toward the end of last semester. The book provides great insights into facilitating an educational game ... I amended the core approaches to work within an online setting.

Audience: The audience for the session included a group of educators who meet online Thursday nights to discuss and share ideas about various topics in the field of education during an informal peer learning session. On the night of the Framegame, 7 participants played in the game and a few others lurked in the virtual "corner". While many of the weekly attendees are k-12 teachers, some are educational technology specialists in college or corporate settings. Nearly all of the participants are using Internet based technologies to support learning activities. A growing concern is how to foster appropriate participant interactions within the online learning environment.

Engagement in Instruction

  PCH    
   Posted: 1/26/2007 6:37:25 PM  
   Subject:

Flow Theory

Csikszentmihalyi, Mihaly (1990). Flow: The Psychology of Optimal Experience. New York: Harper and Row. ISBN 0-06-092043-2

IU IST R626 Recommended Reading List


• Reigeluth, Charles (1999). Instructional-Design Theories and Models: A New Paradigm of Instructional Theory. Hillsdale, NJ: Lawrence Erlbaum.
• Csikszentmihalyi, Mihaly (1990). Flow: The Psychology of Optimal Experience. New York: Harper Perennial (Paperback)
• Pine, Joseph B. and Gilmore, James H. (1999). The Experience Economy. Boston: Harvard Business School Press.
• Thiagarajan, Sivasailam (2004). Framegames. Bloomington, IN: Workshops By Thiagi. (Paperback) Available at http://www.thiagi.com